Travel Crush | A BebopBee Game

Travel Crush is a vibrant match-3 puzzle mobile game developed by BebopBee that invites players on a globe-trotting adventure filled with fun, challenge, and culture.

I was responsible for creating all the characters in the game, defining their personalities and visual identity. I also designed the app icon and logo, ensuring strong brand recognition and appeal on mobile stores. In addition, I illustrated several key environments and location-based assets, helping shape the overall look and feel of the game’s destinations.

The Main Characters

I designed a diverse cast of characters, each with a distinct personality and visual profile. Every character was created to represent and teach players about different cultural aspects from around the world, helping bring each destination to life in a playful, accessible way while reinforcing the game’s travel and discovery theme.

The locals from Paris. A quirky cast of local celebrities ready to guide players through the City of Lights' rich history.

The locals from New York. A vibrant cast of local icons ready to guide players through the Big Apple's electric energy.

Key Art

Environment Art/ Map Illustrations

  • Isometric Map Design: Created seamless, scrolling cityscapes for major world capitals.

  • Style Adaptation: Matched the project’s high-saturation, casual art style while maintaining architectural integrity.

  • Visual Storytelling: Integrated cultural details and "easter eggs" (like local food stalls, tourists, and specific vegetation) to give each map a unique sense of place.

Barcelona

Beijing

Rome

This collection of isometric assets is designed with a cohesive aesthetic, blending clean, geometric architecture with soft, organic details. Every building is unified by a consistent lighting model featuring gentle top-down shadows and warm highlights. That gives the set a tactile, "toy-like" quality perfect for a high-end mobile city-builder.

  • Playful Proportions: While maintaining a sense of realism, the assets utilize slightly exaggerated features, like oversized signage and bold color blocking, to ensure readability at small zoom levels on mobile screens.

  • Life-at-Scale Details: The inclusion of "human-scale" props—bicycles, park benches, recycling bins, and even a doghouse—adds a layer of micro-storytelling, making the city feel lived-in and active rather than static.

I designed a cast of lovable animal characters to serve as interactive tokens for the match-3 board. The goal was to create assets that were distinct and instantly readable for quick gameplay, while maintaining a high-quality, 3D-rendered look. From a pilot bee to a mischievous monkey, each character was designed with unique expressions and vibrant silhouettes to ensure they 'pop' against the game background.

To deepen the player's immersion, I painted atmospheric scenes representing global destinations like Venice and Amsterdam, as well as narrative moments featuring the game's main cast planning their next journey.

Key art for Travel Crush seasonal events and side-quests.

Looking for a Senior Character Illustrator for your next project? Let’s build a world together.

Previous
Previous

Thinkfun Friends

Next
Next

Super Jump League